Dallamar Frostbane

A Wizard with a secret past.

Description:

DALLAMAR    CR 6
Male Human Wizard 6
CG Medium Humanoid
Init 5; Listen +2, Spot +2
Languages Common, Dwarven, Elven, Gnome, Sylvan


AC 11, touch 11, flat-footed 10
   (1 Dex)
hp 29 (6d4+12)
Fort 4, Ref 3, Will 6

Speed 30ft.
Melee weapon Quarterstaff +2 (1d6
2/1d6+1) and
   Shocking Wizard’s Glaive 1 +2 (1d104) and
   Unarmed Strike 1 (1d32)
Space 5 ft.; Reach 5 ft.
Base Atk 3; Grp 5

Combat Gear Quarterstaff, Robe of Useful Items, Shocking Wizard’s Glaive 1, Unarmed Strike
Wizard Spells Prepared (CL 6, +5 melee touch, +4 ranged touch):
3 (DC 17, 3/day) – Clairaudience/Clairvoyance, Fireball, Haste, Haste
2 (DC 16, 4/day) – Detect Thoughts, Glitterdust, Melf’s Acid Arrow, Scorching Ray, Summon Monster II
1 (DC 15, 4/day) – Color Spray, Disguise Self, Magic Missile, Sleep, True Strike
0 (DC 14, 4/day) – Acid Splash, Daze, Daze, Detect Magic, Resistance

Abilities Str 14 Dex 13 Con 15 Int 19 Wis 12 Cha 9
SQ
2 to saves vs poison, spells & spell-like effects, Divination, Extend Spell, Necromancy, Spell Focus – Divination, Stonecunning, Subtype – Human, Widen Spell
Feats Extend Spell, Improved Initiative, Scribe Scroll, Spell Focus – Divination, Weapon Focus – Quarterstaff, Widen Spell, Wizard Weapon Proficiencies
Skills Concentration 11, Decipher Script +11, Diplomacy +1, Escape Artist +1, Knowledge: Arcana +13, Knowledge: Architecture & Engineering +8, Knowledge: Geography +7, Listen +2, Move Silently +1, Search +5, Sense Motive +2, Spellcraft +13, Spot +2, Tumble +2, Use Magic Device +1, Use Rope +2
Possessions combat gear plus Bag of Holding I (empty), Belt of Dwarvenkind, Traveller’s Outfit (Free)

2 to saves vs poison, spells & spell-like effects +2 racial bonus to Poison, Spells and Spell-Like effects.
Divination You are specialized in casting spells from the Divination school.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Necromancy You may not cast spells from the Necromancy school.
Spell Focus – Divination Spells from one school of magic have +1 to their save DC.
Stonecunning +2 bonus to Search vs unusual stonework. Free check within 10 feet.
Subtype – Human Subtype for a set of humanoids who do not share a common language.
Widen Spell Alter area of a burst, emanation, line or spread spell. +3 Levels.

Bio:

Dallamar Frostbane

The Chronicles of Anglarthea - The Legend of the Sages Stone NathanC Chrynus