The Chronicles of Anglarthea - The Legend of the Sages Stone
A Wizard with a secret past.
DALLAMAR CR 6
Male Human Wizard 6
CG Medium Humanoid
Init 1 Dex)
hp 29 (6d4+12)
Fort 3, Will 2/1d6+1) and
Shocking Wizard’s Glaive 4) and
Unarmed Strike 2)
Space 5 ft.; Reach 5 ft.
Base Atk 5
Combat Gear Quarterstaff, Robe of Useful Items, Shocking Wizard’s Glaive 2 to saves vs poison, spells & spell-like effects, Divination, Extend Spell, Necromancy, Spell Focus – Divination, Stonecunning, Subtype – Human, Widen Spell
Feats Extend Spell, Improved Initiative, Scribe Scroll, Spell Focus – Divination, Weapon Focus – Quarterstaff, Widen Spell, Wizard Weapon Proficiencies
Skills Concentration 2 to saves vs poison, spells & spell-like effects +2 racial bonus to Poison, Spells and Spell-Like effects.
Divination You are specialized in casting spells from the Divination school.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Necromancy You may not cast spells from the Necromancy school.
Spell Focus – Divination Spells from one school of magic have +1 to their save DC.
Stonecunning +2 bonus to Search vs unusual stonework. Free check within 10 feet.
Subtype – Human Subtype for a set of humanoids who do not share a common language.
Widen Spell Alter area of a burst, emanation, line or spread spell. +3 Levels.