Cronkoor Shortbrew

General, Fighter, Dwarf, and Hearty Drinker.

Description:

CRONKOOR SHORTBREW    CR 6
Male Dwarf Fighter 6
TN Medium Humanoid
Init 1; Listen +2, Spot +2
Languages Common, Dwarven, Elven, Orc


AC 18, touch 12, flat-footed 17
   (1 Dex, 6 armor, +1 deflection)
hp 90 (6d10
30)
Fort 10, Ref 5, Will 4

Speed 20ft.
Melee weapon Axe, Throwing +10/
5 (1d6+4) and
   Greataxe 10/5 (1d12+6) and
   Kukri 10/5 (1d4+4) and
   Mace of Blood 13/8 (1d8+9) and
   Unarmed Strike 10/5 (1d3+4) and
   Urgrosh, Dwarven 10/5 (1d8+4) and
   Waraxe, Dwarven 10/5 (1d10+4) and
   Warhammer 10/5 (1d8+4)
Space 5 ft.; Reach 5 ft.
Base Atk 6/1; Grp 10

Combat Gear Axe, Throwing, Banded Mail, Gauntlet (from Armor), Greataxe, Kukri, Mace of Blood, Unarmed Strike, Urgrosh, Dwarven, Waraxe, Dwarven, Warhammer

Abilities Str 18 Dex 13 Con 20 Int 14 Wis 14 Cha 6
SQ
1 to attack rolls vs Orcs and Goblinoids, 2 to Appraise and Craft on Stone/Metal items, +2 to saves vs poison, spells & spell-like effects, Cleave, Combat Expertise, Darkvision (60 feet), Dodge, Mobility, Power Attack, Spring Attack, Stability, Stonecunning, Sturdy, Subtype – Dwarf, Type – Humanoid, Weapon Familiarity – Dwarven Waraxe & Urgrosh, Whirlwind Attack
Feats Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Combat Expertise, Dodge, Martial Weapon Proficiency – All, Mobility, Power Attack, Shield Proficiency, Simple Weapon Proficiency – All, Spring Attack, Tower Shield Proficiency, Whirlwind Attack
Skills Balance -4, Climb -2, Escape Artist -5, Gather Information -1, Hide -5, Intimidate +6, Jump -8, Know: Dwarven History +6, Knowledge: Geography +6, Move Silently -5, Swim -8, Tumble -2
Possessions combat gear plus Backpack (empty), Explorer’s Outfit (Free), Money, Ring of Protection, +1

1 to attack rolls vs Orcs and Goblinoids 1 racial bonus to attacks against Orcs and Goblinoids.
2 to Appraise and Craft on Stone/Metal items You gain a bonus to skill checks under certain conditions.
2 to saves vs poison, spells & spell-like effects +2 racial bonus to Poison, Spells and Spell-Like effects.
4 dodge bonus to AC vs Giants +4 dodge bonus to AC against monsters of the Giant type.
Cleave If you kill a creature, you get an extra attack.
Combat Expertise You can take a penalty to your attack roll to add to your AC.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dodge +1 to AC vs attacks from one opponent.
Mobility +4 to AC against some attacks of opportunity.
Power Attack You can subtract from your attack roll to add to your damage.
Spring Attack You can move – attack – move when attacking with a melee weapon.
Stability +4 to avoid being bull rushed or tripped while standing.
Stonecunning +2 bonus to Search vs unusual stonework. Free check within 10 feet.
Sturdy Your base speed is never modified by encumbrance.
Subtype – Dwarf Subtype for a set of humanoids who share a common origin and language.
Type – Humanoid Unless otherwise noted humanoids have these features.
Weapon Familiarity – Dwarven Waraxe & Urgrosh Dwarven Waraxes and Dwarven Urgroshes count as Martial weapons.
Whirlwind Attack Instead of making a full attack, you attack all nearby opponents.

Bio:

Cronkoor Shortbrew

The Chronicles of Anglarthea - The Legend of the Sages Stone NathanC srodburg